To prevent this, running mesh inspection and repairing is a good idea to remove invalid geometries from 3D files. Otherwise, it will not produce the expected structure during 3D printing. The output should be a manifold mesh if we manipulated the polygons appropriately. Thus, we will export our resulted 3D object as. Thus, in this post, we will finish our model by modifying the head and adding a body to it.įurthermore, we’re going to make our 3D character into a real figure. It can be also applied to divide oversized objects into small and assemblable pieces. The skill is useful when we design movable parts. We will design a joint to make them connectable at the neck. The head and body will be built into individual parts. Since the cartoon head does not have a flat base, this time will create an upper body as a stand for it. ![]() ![]() In the last two posts, we talked about how to model the head of our 3D character.
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